Mark the third fuel tank with an MS2000 Marker on Customs.Mark the second fuel tank with an MS2000 Marker on Customs.Mark the first fuel tank with an MS2000 Marker on Customs.Unlocks purchase of 5.45x39mm FMJ at Prapor LL1.1× Saiga-12K ver.10 12ga semi-automatic shotgun.Stash the package in the Factory break room (2nd floor near Gate 3).Obtain the secure folder in the Tarcone Director's office at the Customs terminal warehouse.Unlocks purchase of 6B5-16 Zh-86 Uley armored rig (Khaki) at Prapor LL2.Unlocks purchase of Lebedev PL-15 9x19 pistol at Prapor LL1.1× Kalashnikov AKS-74UN 5.45x39 assault rifle.Hand over the Bronze pocket watch to Prapor.( Optional) Obtain the key to the fuel tanker truck.Obtain the Bronze pocket watch on Customs.Unlocks purchase of NPP KlASS Kora-Kulon body armor (Digital Flora) at Prapor LL1.1× EYE MK.2 professional hand-held compass.Locate and obtain the Tarkov real estate transactions document.Locate the real estate fund on Streets of Tarkov.3× AK 7.62x39 30-round magazine (issued '55 or later).Locate and obtain the wine bottle in the store.Unlocks purchase of Kalashnikov AKS-74UB 5.45x39 assault rifle at Prapor LL1.Obtain and hand over 2 MP-133 12ga shotguns.Eliminate 5 Scavs all over the Tarkov territory.1× Mosin 7.62x54R bolt-action rifle (Infantry).Locate the AGS grenade launcher on Ground Zero.Locate the Utyos machine gun on Ground Zero.While quest items are required to be found in raid as there is no other way to obtain them, the player does not have to avoid the Run Through status.To prevent losing quest items, it is strongly recommended to turn them in before starting another raid or transferring them to the quest item special stash in the "Quest items" tab of the "Tasks" tab if you do not want to continue the quest in the next raid (e.g. If the player fails to extract with a quest item, they will lose it. When picked up, quest items are transferred to the player's quest item inventory.Quest items are guaranteed to spawn client-side, so each player in a raid with the same quest active can pick it up.These items fall in the quest items category and cannot be used, sold or discarded. Will be updating this guide soon with more data, be sure to check back.Some items only spawn if the respective quest is active. One more thing, due to the map’s massiveness I am not adding any other things here to confuse you. Using the above details you can easily find a way to escape the Tarkov Shoreline map without much difficulty. Both are easy to locate when you are following the route to escape Shoreline in Tarkov. The above screenshots are of the other two Shoreline extraction points, Tunnel and Ruined Road. The best thing about heading west is all extraction points are always open. If you can reach any one of those in the west of Shoreline you are at the extraction point. To locate Ruined House look for fences and to reach the Dead End look for a Timber Turk carrier. Shoreline is massive and depending on where you are you have to plan your route to the nearest exaction point to get out of Tarkov Shoreline. With around four extraction points in the west corner of Shorelines, you can consider this one of the safe exits. Ruined House Fence, Svetliy Dead End, Tunnel and Ruined Road: Shoreline West Extraction Points Both the points are extremely easy to locate, the lighthouse is a structure on the left in the image below. One is very easy to locate the lighthouse and the second is the pier boat. Tarkov Shorelines has two extraction points in the south, a little away from the land towards the ports. Road To Customs & CCP Temporary: Shoreline South Extraction Points The only Road to Customs is an always-open Extraction point, the second one is temporary. There are two of them one to the extreme east corner Road to Customs and second to the South East region CCP Temporary. Similar to North the East part of Shorelines does not give you much in terms of extraction. Road To Customs & CCP Temporary: Shoreline East Extraction Points
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